Rise and Fall is one of the most iconic and misunderstood aspects of ballroom dancing.
It’s not just “going up and down” — it’s a carefully coordinated change in vertical height that serves musical expression, body mechanics, and partner connection.
Done well, Rise and Fall creates:
Done poorly, it creates:
But beneath the beauty lies biomechanics. Rise and Fall is the result of forces, levers, and timing — not just style.
Let’s begin where the books usually don’t: what “rise” actually is".
Leg Rise
Foot Rise / Foot Lower
Note that Foot Rise only change the elevation of the hips if the knees bend does not change.
“You can’t rise if you haven’t lowered.” — The First Rule of Rise and Fall
That is a good question since different figures and styles will require different amounts of Foot and Leg rise. Since Leader instigates the amount of Rise and Fall for the Follower, the Leader can still have more Foot Rise than the follower.
Where the Leader has HT, T, TH footwork and the Follower has TH, TH, TH. While that is seemingly impossible to accomplish if Leader does not instigate any leg rise there will be no hip elevation for the Leader and Follower. Follower will then dance the TH, TH and then a final TH since that's the only possible step. Leader can instigate as much Foot Rise as they want, hence they can dance HT, T, TH which gives a better aesthetic and more power. If it were 3 forward H, H, H steps it would look like Tango. Read more about Rise and Fall in the Feather Step.
In Standard and Smooth dances, the action of lowering before rising is not just aesthetic — it is biomechanically and communicatively essential.
There are three critical roles that the Leader’s lowering action plays, particularly during Beat 1 of, for example a, Waltz measure.
“We are about to move — begin extending your free leg.”
When you lower in dance, your legs don't just go along for the ride — they work to control the descent. This uses a special kind of muscle action called eccentric contraction — where the muscles lengthen while under tension.
This doesn't store energy like a spring, but it does:
Think of it like using the brakes while rolling downhill — not to stop, but to stay in control before the next push.
Lowering doesn’t store energy — it reduces how much energy you'll need to spend.
If your legs are already straight and your heels are down, you’ve got one tool left: foot rise. That’s it.
But when you lower — by bending the knees — you unlock a greater vertical range. Now you can use:
This extra range:
📌 Note: In Tango, we stay level — no rise, no fall. Just compression, precision, and very flat feet.
Function | Description |
---|---|
Initiate | Begins the movement cycle and signals timing for the Follower. |
Control | Uses the lowering phase to manage momentum and engage support muscles. |
Create Range | Increases available vertical space by bending the knees, enabling leg and foot rise. |
“You can’t rise if you haven’t lowered.” — The First Rule of Rise and Fall
In Waltz, Foxtrot and Quickstep, Beat 1 is both a musical anchor and a movement initiation point. However:
If a dancer waits until they hear beat 1 to begin lowering, they are already too late.
The total latency between hearing a beat and initiating muscular action is approximately:
In a Waltz at 90 bpm:
Result? ❌ Late lowering. ❌ Late rise. ❌ Late everything.
Wait, Entrainment what? Predictive Entrainment is when your body or brain begins to subconsciously synchronize with a rhythm before the event happens — because it expects it to.
It’s how you start preparing for the music's next beat before it arrives — without even thinking about it.
In ballroom, this shows up when:
A Follower starts to extend their free leg slightly before the actual lead (because they’re entrained to the timing and pattern)
A Leader begins rotating their frame just before a turning figure begins
Both partners rise smoothly into 2 and 3 in Waltz, because the brain predicts the phrasing, not because it's reacting
Predictive entrainment is the anticipatory alignment of motor output with rhythmic sensory input based on temporal pattern recognition.
Skilled dancers do not wait for the beat — they predict it based on the final measure of the previous phrase.
“B-3… B-2… B-1… NOW.”
This enables them to:
This practice is called entrainment — synchronizing internal motor timing with external rhythmic structure.
“Don’t dance to the beat — dance ahead of it.”
“Lowering starts before beat 1 — not because you’re early, but because you’re human.”
Phase | Approx Time | Description |
---|---|---|
Beat n-1 | ~666 ms before | Last beat of previous measure |
Predictive Lowering | -200 to 0 ms | Dancer begins lowering before beat 1 |
Beat 1 (Music) | 0 ms | The moment the beat is heard |
Neural Processing | +150 ms | Brain identifies signal |
Motor Activation | +200–250 ms | Muscles begin to move |
Too Late | +300 ms | If you waited to start here, you're behind |
"To be on time, you must begin early."
The beat is not a signal to start — it’s the target you must already be in motion toward.
The vertical minimum (-dy
) at the end of Beat 1 is the lowest point in the couple's shared descent.
This point is not determined by the most skilled dancer — but by the one who can lower the least without collapse.
In a partnership:
"You cannot rise together until you have agreed on how far to fall together."
Good Question! We are raising the vertical height of the hips with relation to the floor.
This section models the actual vertical motion of the hips over the three-beat Waltz figure, based on real measurement and biomechanical principles.
Event | Y_hips Height | Description |
---|---|---|
Minima | 35 inches | End of Step 1 (no prior rise) |
Maxima | 41 inches | End of Step 3 (leg rise only) |
Total Rise | 6 inches | From deepest lowering to full leg rise |
This assumes:
❌ No foot rise yet
✅ Only leg action
✔️ Used at the first beat of a dance or anywhere where there is no preceeding foot rise
Event | Y_hips Height | Description |
---|---|---|
Minima | 35 inches | Deepest point of lowering (e.g. end of previous figure) |
Leg Rise Only | 41 inches | After knees straighten but heels stay down |
Foot Rise Peak | 45 inches | Full extension — heel off floor |
Total Rise | 10 inches | From deepest lowering to full foot rise |
Note: Foot and Leg rise can be used in any combination, it's up to the music and the dancers
This image shows Rise and Fall for Waltz and Quickstep
Note that this is not a sine or a cosine wave. Not only are the half waves different but the curve at top and bottom is not that of a sine or cosine wave.
This section defines the vertical hip motion over two full Waltz measures (6 beats), using smooth cosine-based curves to model lowering and rising with biomechanical realism.
0.0762
m — maximum lowering0.1016
m — maximum foot rise0.9652
m — neutral standing height (hip)1.071
sec — time per beat (based on 60 MPM × 3 beats)\[ y(t) = -dy_{{down}} \\cdot \\frac{1 - \\cos\\left(\\pi \\cdot \\frac{t}{T}\\right)}{2} + C\]
\[ y(t) = (dy_{{down}} + dy_{{up}}) \\cdot \\frac{1 - \\cos\\left(\\pi \\cdot \\frac{t - T}{2T}\\right)}{2} - dy_{{down}} + C\]
Let \( T_0 = 3T \) — time offset for second measure.
\\($ y(t) = -dy_{{down}} \\cdot \\frac{1 - \\cos\\left(\\pi \\cdot \\frac{t - T_0}{T}\\right)}{2} + C \\)$
\\($ y(t) = (dy_{{down}} + dy_{{up}}) \\cdot \\frac{1 - \\cos\\left(\\pi \\cdot \\frac{t - T_0 - T}{2T}\\right)}{2} - dy_{{down}} + C \\)$
> Rise is not a 'jump' — it’s a wave.
Standing hip height with straight leg = 41"
minimum hip height with bent knees = 35"
foot rise height = 4"
Heel Height = 1"
gives us
Leg Rise: maxima = 41", minima = 35"
Foot Rise: maxima = 4", minima = Heel Height
Total Rise Maxima: 41" + 4" = 45"
Total Fall Minima: 35 + Heel Height = 0
For the very first beat of the dance
Step 1 (Beat 1): Smooth lowering from 41" to 35"
Represents the dancer’s full controlled descent
Ends at the lowest point the dancer can reach
Steps 2 & 3 (Beats 2-3): Continuous rise from 35" to full leg and foot rise (41" + 4") 45"
Follows a smooth arc (cosine-based)
Peak of rise is reached exactly at Beat 3, allowing lowering to begin afterward
The Other subsequent steps
Step 1 (Beat 1): Smooth lowering from 45" to 35"
Represents the dancer’s full controlled descent
Ends at the lowest point the dancer can reach
Steps 2 & 3 (Beats 2-3): Continuous rise from 35" to full leg and foot rise (41" + 4") 45"
Follows a smooth arc (cosine-based)
Peak of rise is reached exactly at Beat 3, allowing lowering to begin afterward
Full rise must be achieved at the end of Step 3 (Syncopated Steps being an exception), not earlier or later, so that lowering can begin precisely at the start of the next beat.
The amount of rise is not arbitrary — it is defined by:
- The dancer’s own biomechanics
- The shared limitations of the partnership
- And the phrase structure of the music
During the vertical movement of rise and fall in dances like Waltz or Viennese Waltz, the dancer’s hips follow a smooth path. Although the dancer's mass remains constant, the effective weight at the lowest and highest points changes due to deceleration forces acting on the body.
When a dancer executes a smooth vertical rise or fall (such as a cosine-shaped motion), the body must decelerate at the top and bottom of the arc. This creates a momentary increase in effective mass - the force needed to stop or reverse motion feels like additional weight.
The peak velocity (occurring at the midpoint of the motion) for a cosine-shaped curve is:
v_max = (π × h) / t
The deceleration required at the extrema (to stop the motion) is:
a = (π² × h) / t²
The total effective force experienced at the extrema is:
F_effective = m × (g + a)
Convert that to mass by dividing by gravity:
m_effective = m × (1 + (π² × h) / (g × t²))
Let:
\(m\): mass of dancer (kg)
\(g = 9.81\): gravitational acceleration (m/s²)
\(h = 0.1016\): vertical displacement (meters, ~4 inches)
\(t = 0.5\): duration of rise or fall (seconds)
The effective mass at the extrema is given by:
\[ m_\text{eff} = m \left(1 + \frac{\pi^2 h}{g t^2} \right)\]
This term \(\frac{\pi^2 h}{g t^2}\) represents the deceleration required at the lowest or highest point of the motion.
With:
\(m = 70\) kg
\(h = 0.1016\) m
\(t = 0.5\) s
We calculate:
\[ a = \frac{\pi^2 \cdot 0.1016}{0.5^2} = 4.01 \text{ m/s}^2\]
\[ m_\text{eff} = 70 \cdot \left(1 + \frac{4.01}{9.81} \right) \approx 70 \cdot 1.4085 = 98.62 \text{ kg}\]
A 70 kg dancer feels like 98.6 kg at the peak or trough of vertical motion.
This is a 41% increase!!!
Technique and timing matter - especially for the partner receiving this force.
> Math saves partnerships, and knees._
Yes, you should read this
While it's tempting to think that the extreme values of effective weight come from how far the dancer moves (i.e., the length of the rise or fall), that isn't quite accurate.
Potential energy comes from height:
So yes, energy increases with rise — but it’s not fuel your body can reclaim.
Apparent weight comes from acceleration, especially during rapid changes of direction:
In Viennese Waltz and other fast dances, the limited time available to complete a rise or fall results in very high accelerations, even if the vertical distance is small.
That’s why dancers can feel enormously heavier at the peaks and troughs — not because of how high they went, but because of how fast they had to get there.
rise-and-fall-equations-beats-123.md
Standing hip height with straight leg = 41"
minimum hip height with bent knees = 35"
foot rise height = 4"
Heel Height = 1"
gives us
Leg Rise: maxima = 41", minima = 35"
Foot Rise: maxima = 4", minima = Heel Height
Total Rise Maxima: 41" + 4" = 45"
Total Fall Minima: 35 + Heel Height = 0
For the very first beat of the dance
Step 1 (Beat 1): Smooth lowering from 41" to 35"
Represents the dancer’s full controlled descent
Ends at the lowest point the dancer can reach
Steps 2 & 3 (Beats 2-3): Continuous rise from 35" to full leg and foot rise (41" + 4") 45"
Follows a smooth arc (cosine-based)
Peak of rise is reached exactly at Beat 3, allowing lowering to begin afterward
The Other subsequent steps
Step 1 (Beat 1): Smooth lowering from 45" to 35"
Represents the dancer’s full controlled descent
Ends at the lowest point the dancer can reach
Steps 2 & 3 (Beats 2-3): Continuous rise from 35" to full leg and foot rise (41" + 4") 45"
Follows a smooth arc (cosine-based)
Peak of rise is reached exactly at Beat 3, allowing lowering to begin afterward
==================================================
A biomechanical and energetic analysis of Rise & Fall (R&F) in ballroom dances — specifically
Waltz, Viennese Waltz, and Quickstep — using timing-corrected models, potential energy equations, and effective force estimates.
Dance | MPM | Time Signature | BPM | Seconds/Beat | Beats/Bar | Total Time |
---|---|---|---|---|---|---|
Waltz | 30 | 3/4 | 90 | 0.6667 | 3 | 2.0 s |
Viennese Waltz | 60 | 3/4 | 180 | 0.3333 | 3 | 1.0 s |
Quickstep | 51 | 4/4 | 204 | 0.2941 | 4 | 1.176 s |
Potential Energy:
\[ PE = m \cdot g \cdot h\]
Effective Mass from PE:
\[ m_{\text{eff}} = \frac{PE}{C}\]
Deceleration-induced Force at Minima:
\[ a_y = \frac{\pi^2 \cdot \text{dy}}{t^2} \quad\Rightarrow\quad F_y = m \cdot (g + a_y)\]
Total Force with Forward Motion:
\[ F_{\text{total}} = \sqrt{F_y^2 + \left(\frac{m \cdot v}{t}\right)^2}\]
> ⚠️ Note: These formulas assume instantaneous deceleration and perfect rigid body dynamics, which overestimate peak forces.
> In reality, joints, muscle damping, and choreography reduce these loads substantially.
Assumes Follower = 70 kg, Leader = 85 kg, with controlled deceleration and biomechanical compensation.
Dance | Est. Apparent Mass (kg) | % Increase Over Static |
---|---|---|
Waltz | 70 → ~100 kg | ~+43% |
Viennese Waltz | 70 → ~110 kg | ~+57% |
Quickstep | 70 → ~95 kg | ~+36% |
Dancers and instructors should tune R\&F amplitudes to tempo. Overdoing it in fast dances like QS or VW can result in biomechanical overload and instability, while Foxtrot allows more artistic depth without penalty.